Weird crash happen with BVH last build.

Issue #2089 resolved
bouich jules created an issue

Hi,

This crash happens, when you import a second G9 model and change his scale then click on retarget on “ Load and retarget” and change to Y and Z value.

BVH last build

Blender last build.

Thank you!

Comments (6)

  1. Thomas Larsson repo owner

    Fixed in last commit. The plugin temporarily excludes collections that the target rig does not belong to, to avoid time-consuming updates of irrelevant objects, like meshes. However, even if the rig does not belong to the collection, it can belong to one of its subcollections. This case was not taken into account, which meant that the rig’s collection was excluded from the scene and not found by operators. Example:

    A related issue appeared if the target rig is active but hidden in the viewport. That case is also fixed.

  2. bouich jules reporter

    Hi Thomas,

    I tried with the last build, well the crash is no longer here, however it will totally delete my previous collection and mesh.

    I am applying load and retarget on two different character, once you apply in the second character, the first one will be automatically deleted.

    The only way is to retarget every mesh in every blender file, both my mesh have MHX rig.

    Thank you,

  3. Thomas Larsson repo owner

    I can’t reproduce the issue, but I edited some code that looked suspicious. Hopefully things work better now.

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