Converting to MHX Rig cause feet pose issue

Issue #2095 invalid
Balkazzaar created an issue

Hi,

Can anyone tell me why the feet on my daz model misaligns itself after converting the rig to mhx?

I already tried following the instructions on the below link for correcting the feet pose, but it did not help.

https://diffeomorphic.blogspot.com/search?q=feet&max-results=20&by-date=true

What am i doing wrong and what am i missing?

Thanks

Comments (11)

  1. Alessandro Padovani

    From the tutorial you linked above:

    “Unfortunately, the Copy Pose tool only works with straightforward rigs such as the native Genesis rigs, but it does not work with MHX and Rigify.”

    p.s. Another way is to export the shoes in rest pose, so they will fit without “copy pose“. Then you have to apply the shoes pose as you do in daz studio.

    p.p.s. Personally I just import another figure if I want to change the outfit, so I have one version for each outfit that’s easier to me.

    p.p.p.s. Copy pose may work fine with the “simple ik” rig, since it uses the exact same bones as the daz rig.

  2. Thomas Larsson repo owner

    There is some kind of logic in the way the panels are placed. The buttons should normally be used from top to bottom. In particular, the tools in the Corrections panels are intended to act on the original daz rigs.

    My own workflow goes like this.

    1. Import the nude character, with hair, geografts, shells, morphs, etc, and finish him/her.
    2. Import the dressed character, just the main body plus clothes.
    3. If the dressed character has a different rest pose, e.g. high heels, copy pose from dressed to nude.
    4. Apply rest pose to nude armature.
    5. Change armature of clothes to the (no longer) nude character.
    6. Delete the dressed armature and mesh.
    7. Do other stuff, like transfer shapekeys and fix visibility.
    8. Convert to mhx.

  3. ProMaxPlusUltralTi

    Every high heels product usually comes with a gift about the shoe posture. My approach is to first import the character posture, and then import the shoe posture. If it is an animation, import the animation first, and use this plugin (retarged_bvh) with shoe pose to correct all frames.

  4. Balkazzaar reporter

    @ProMaxPlusUltralTi

    At what point of the import process do you do this? I am still kinda at a loss for this one. Are you doing this using the MHX rig or the IK rig? I would very much prefer using the MHX rig unless i have no choice.

  5. Alessandro Padovani

    @Balkazar, this is not a place to discuss with other users about how to use the addon, eventually you can use the daz forum for that.

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