dbz doesn't work anymore for armatures

Issue #2099 resolved
Alessandro Padovani created an issue

4.1.02165

It seems we can’t import anymore a posed armature.

steps:

  1. import a posed figure as dbz

Comments (3)

  1. Thomas Larsson repo owner

    This must have been a temporary glitch, because I cannot reproduce it in the last commit. Importing a kneeling figure looks fine, both with mesh fitting set to unmorphed and dbz. In the latter case all bone rotations are zero, of course.

    Sorry, you are right. There is something wrong with the new dbz files.

  2. Thomas Larsson repo owner

    Fixed in last commit. When empties now are exported, they had to be identified with their asset IDs rather than their names. So I changed that for everything including bones. But bones had to be identified with names. In particular, the plugin did not find data for the abdomenUpper bone, because its asset ID is abdomen2. Now only empties are identified with asset IDs.

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