- edited description
Am I the only one encountering this problem? (hair)
Yesterday, I updated the latest plugin. After converting particle hair, the hair will automatically run down. I tried two types of hair and found this situation.
Comments (7)
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reporter -
repo owner - changed status to open
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repo owner This could happen the armature is in a non-trivial pose when you make hair. The make hair tool uses the vertex locations without taking object transformations, poses or shapekeys into account. The plugin will not allow non-zero object transformations for this reason, but it does not check for poses. You can see the true hair location if you disable the armature modifier or toggle into edit mode.
If this is the problem, you can fix it by putting the armature in rest position before making hair. OTOH, the plugin could actually do that.
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repo owner Now the plugin temporarily puts the armature in rest pose before making hair. Perhaps the problem is gone.
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reporter I know the reason now. My model is too short, so I used something to increase height in DAZ. It used to be unaffected, but now it's not possible. Based on the creation time of my file, the version at least two months ago can correctly position the hair.
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4.2.0.2180, blender 4.1.1
It seems you need to apply transforms either in easy import or afterward, otherwise make hair doesn’t work fine. The tool should warn the user that apply transforms is needed, if this is the case.
steps:
- in daz studio load G8 with toulouse and scale the figure
- import without apply transforms
- make hair
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reporter - changed status to resolved
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