regression: uv maps
Issue #2122
resolved
4.2.0.2189, blender 3.x 4.x
It seems uv maps are not generated and pruned correctly anymore. This is a regression.
- For the active uv map we have to use the “texture coordinate” node, because the “uv map“ node is not visible in material previews.
- For textures using the active uv map we can prune the “texture coordinate“ node, since it’s the default for textures.
- The “uv map” node has to be used only for non-active uv maps.
steps:
- import any figure and check the uv maps in materials
https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/image.html
https://docs.blender.org/manual/en/latest/render/shader_nodes/input/uv_map.html
Comments (2)
-
repo owner -
reporter - changed status to resolved
Commit beab4e8 seems to work fine thank you for the fix.
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Fixed in last commit, I hope.