regression: uv maps

Issue #2122 resolved
Alessandro Padovani created an issue

4.2.0.2189, blender 3.x 4.x

It seems uv maps are not generated and pruned correctly anymore. This is a regression.

  • For the active uv map we have to use the “texture coordinate” node, because the “uv map“ node is not visible in material previews.
  • For textures using the active uv map we can prune the “texture coordinate“ node, since it’s the default for textures.
  • The “uv map” node has to be used only for non-active uv maps.

steps:

  1. import any figure and check the uv maps in materials

https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/image.html

https://docs.blender.org/manual/en/latest/render/shader_nodes/input/uv_map.html

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