light radius is lost ?
Issue #2124
resolved
4.2.0.2189, blender 3.x 4.x
It seems the radius for point lights is not converted anymore, I always get zero. Test scene in #332.
steps:
- import the test scene
- check the light radius
# point light
radius = daz light diameter * 0.01 / 2
Comments (2)
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repo owner -
reporter - changed status to resolved
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Fixed in last commit. I wonder if the point light radius was ever nonzero, because I can’t see why I would have changed that value.