light radius is lost ?

Issue #2124 resolved
Alessandro Padovani created an issue

4.2.0.2189, blender 3.x 4.x

It seems the radius for point lights is not converted anymore, I always get zero. Test scene in #332.

steps:

  1. import the test scene
  2. check the light radius
# point light
radius = daz light diameter * 0.01 / 2

Comments (2)

  1. Thomas Larsson repo owner

    Fixed in last commit. I wonder if the point light radius was ever nonzero, because I can’t see why I would have changed that value.

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