- changed status to open
Advanced Setup > Mesh > ApplyMultires
Issue #2125
resolved
There’s already an “apply subsurf” operator in here, why not add a multires option as well? There are multiple reasons where a high res char mesh is preferable over only using the multires modifier in a low/high poly proxy workflow, especially since this is how Diffeo brings in the HD mesh from Daz.
I ended up modifying the existing apply_subsurf method to make the multires work for myself.
def run(self, context):
from .driver import Driver
ob = context.object
mod = getModifier(ob, 'MULTIRES') #changed from SUBSURF
if not mod:
raise DazError("Object %s\n has no multires modifier." % ob.name)
modname = mod.name
# Duplicate object and apply subsurf modifier
activateObject(context, ob)
bpy.ops.object.duplicate()
nob = context.object
active_object_name = bpy.context.active_object.name ###
bpy.data.objects[active_object_name].modifiers["Multires"].levels = 2 # <--
bpy.ops.object.modifier_apply(modifier=modname)
nskeys = len(coords)
I know it’s not the most elegant modification but hopefully it saves Thomas some time if he does decide to take a look and implement a more robust adjustment.
Comments (4)
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repo owner -
repo owner Implemented in last commit.
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reporter That was quick, thanks so much Thomas!
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reporter - changed status to resolved
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That should be straightforward to implement, and will require almost no new code.