Futalicious seems to be getting imported with sharp edges

Issue #2156 invalid
Calibrator created an issue

I noticed that some clothes do this also, at least on 3 chars so far that I imported with the latest (as of yesterday) version of diffeomorphic.
It would be nice if you could add a check for whether it’s clothes or not, since diffeo seems to be doing a good job with the shader colors.

Comments (3)

  1. Alessandro Padovani

    You can disable autosmooth in the global settings, this is generally not needed for high poly objects. But it behaves the same as daz studio where geometries are auto smoothed at 89.9 degrees by default, thus producing some hard edges, including the futalicious shell.

    If there’s nothing to add you can close as invalid.

  2. Calibrator reporter

    Ah I didn’t actually know that. Thanks for pointing it out. It does feel a bit unusual that grafts are affected by it but I’ll leave this in your hands since you guys know Daz better than me, that toggle is good enough for me.

    Also I got no idea how to close these…

  3. Log in to comment