Low poly Character

Issue #221 resolved
Brehiner moreno zúñiga created an issue

I’ve been the low poly system and I think you can improve it if you before to decimate create a vertex group with the part that you want to protect and you dont want these deform for example eyes, mouth, joints, nails, fingers, etc those special places can make a better low poly character.

Use the method collapse and add simetry x too.

Have a nice day…

Comments (3)

  1. Thomas Larsson repo owner

    Sorry for not responding to this before. You can already protect areas from being reduced by Make Faithful Lowpoly, by hiding the vertices in edit mode. Here is an example:

    Original G8F:
    Verts: 16556, Edges: 32882, Faces: 16368

    After Make Faithful Proxy:
    Verts: 8316, Edges: 15049, Faces: 6773

    After Make Faithful Proxy with eyes hidden:
    Verts: 8652, Edges: 15753, Faces: 7143

    It is not possible to protect areas from Make Quick Lowpoly, because that tool creates and applies a decimation modifier, which has no such option.

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