Import to Blender 4.1 - Issues with Green Outline in Grafts Area after Increasing Volume Settings in Light Paths
Blender 4.1, Daz Runtime: 4.1
Hi, my apologies if this is the wrong place to ask. I imported a DAZ model to Blender with the BSDF Cycles only Material method. All looks good. However, when I increase the volume render settings from 0 to anything above, the model shows green outlines in the genital graft area (see image). I get this with any model imported to Blender when I increase the volume. It generally looks like as if the grafts area is disconnected from the remaining body parts. E.g. when I reduce roughness for torso, legs, and arms, it works well. But reducing roughness for the grafts area (e.g. GP_vagina) does not work. There is a clear line between roughness of torso and genitals (see image 2).
Is there perhaps a setting that was supposed to be ticked before the import? The complicated shader setup makes it extremely difficult for me to correct this. I would be eternally grateful if you could help me out or hint me into the direction on how to fixing this.
Thank you very much for your support.
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This is a known blender bug, see #1168 for possible workarounds.