Hope to get "imported duf file path" as property of rig

Issue #222 resolved
engetudouiti created an issue

It is long time request, which I asked. and I think it is actually easy done when import duf file from Thomas add on.

I understand Thomas already offer many info for meshes as Utility, and may not hope too many props .

But actually it is important to get “real duf file path” in blender, to detect how we import meshes and mix up from diffrent blender file (use append link etc)

eg I often change hair which saved in another blender scene. but to use it, actor rig need to same. or I need many adjustment in blender. Of course I care how manage file structur, and basically make custom directory, which only use same character rig.

But if daz importer offer infomation, which duf file is used for the current rig, I only need re-open the duf file in daz stuio, and can keep work without change rig etc.

current importer offer info not show imported duf file path at least for rig. mesh is usually OK. (it will be shown as ID, though not test for every case)

But about rig, ID and URL only show dsf (in data), it is same for all base characater, and it is not useful because we morph or change rig in daz scene. and save as different duf. to keep current rig status.

So I really hope, even though it will add new props for each mesh and rig, there is way to get improted scene duf path of current rig for each item.

(even though we edit rig more (eg add new bone etc),, it depend on user, at least we can check the daz scene file, which we impor the rig)

What I recommend way is, Add on just copy and keep the file path temporally when we import scene, and atach as new porps for all object (rig and mesh etc). (I do not care if it is relative or absolute)

At current I try to serch duf from child mesh for current rig, but it simply complex enough.

because I need to use property which add on attached. If Thomas simply add duf file path when we import duf, there is no need to use other property to get duf scene (and it is not so stable, because we may use different scene item for same rig)

I really hope Thomas consider it.. and if other user have view (there is no need to attach new props, it change their work-flow or it is un-necessary function,, please discuss here. Actually it is important future to manage complex blender scene with daz studio.

Comments (4)

  1. engetudouiti reporter

    And I know there is exceptional case,

    eg I merge hair rig and actor rig which saved in different blender file (and imported by different duf with add on)

    or maybe there is case use another dress (which have custom bones) and merge.

    and blender may remove custom props as default. (or may remain only one property of current actor rig)

    But I only need to know duf file which used for the current actor rig when import. so I hope when merge rig, add on simply keep the prop of the actor rig, and remove hair rig property (of duf scene path)

    ( I do not need to keep hair rig infomation which duf was used to import when merge, because I can check the actor duf )

  2. engetudouiti reporter

    Thankss!! ^^ (I do not expect it much, you seems not hope it I felt,, but really thanks you add it,,so I can check easy when I mess up my scene)

  3. Log in to comment