Saving hierarchical poses not working with merged Face Controls
Issue #2409
resolved
Pretty sure this worked before. When I save a hierarchical pose after merging the Face Controls into the Daz rig and try to load the resulting pose into Daz nothing happens.
Comments (6)
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reporter -
reporter Yeah I think it just ends up using the wrong parent:
{ "id" : "r_Puff", "url" : "name://@selection/r_Puff:", "parent" : "#Genesis8_1Male" }, { "id" : "l_Puff", "url" : "name://@selection/l_Puff:", "parent" : "#Genesis8_1Male" },
should use
#Genesis%208.1%20Face%20Controls
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repo owner - changed status to open
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repo owner Fixed in last commit. There were two issues.
In nodes:
{ "id" : "Lips_Funnel_L-1", "url" : "name://@selection/Lips_Funnel_L:", "parent" : "#Face_Controls_XYZ-1" },
and in animations
{ "url" : "Lips_Funnel_L-1:/data/DAZ%203D/Genesis%208/Genesis%208_1%20Face%20Controls/Genesis%208.1%20Face%20Controls.dsf#Lips_Funnel_L:?translation/x/value", "keys" : [[0,-1]] },
The underlying problem was that information about the original rig was lost when the rigs were merged.
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reporter Thank you, I tested it in my local branch and it worked.
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repo owner - changed status to resolved
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When I look at the pose in vscode I see the bone names, so they are being saved, but I think something about the naming is wrong.