Generate meta-rig and save blend file, re-open and convert not work (request)

Issue #241 closed
engetudouiti created an issue

it is not bug, I think it is how plug in generate rigi-fy from meta-rig and scene meshes with default rig (need to attach face rig. weight map mesh which attached default rig etc)

But if Thomas can change current way,, like this,,

even though I save the scene and re-open, it can convert meta-rig to rigi-fy rig, I really apreciate.

The reason is, actually if you like to set-up rig-fy option, you need to keep work . and once generate meta-riig with plug in

you can not reverse it (because your rig is plug in converted rigi-fy, not pure rigi-fy so rigi-fy advanced option usually not work)

So I just hope to save current meta-rig options set-up (actually there are many options we can add untill generate rigi-fy)

then when I need, I hope to start from the scene. (edit meta-rig again) then convert.

Unfortunately, current plug in need to keep work once generate-metarig. untill convert it as rigi-fy (plug in custom version)

that means if you stop cutomize then save the blend file, and load, change rigi-fy properties. try to convert rigi-fy it not work for this plug in.

I think, data which need to convert to rig-fy temporally stored, (for plug in conversion process) (maybe default rig bone infomation and which mesh will be attacched (weight map) process. I suppose.

I usually just select meta-rig then click the plug in button to convert. so if there is another way (eg actually select default rig too etc)hope to know…

Comments (3)

  1. engetudouiti reporter

    And I remember maybe it is because, generate meta-rig and convert process was divided with my request.

    So it simply divide one function, then current scene default rig (which need to be selected for one click processs or generate meta-rig)

    only sotred as variable temporally.

    So If you change way,, (eg if generate meta-rig,, user need to re-select default rig, and set meta-rig as active)

    I think it is not hard work for user.. (so plug in can get default rig name,. with generate rig-fy funciton)

    location: <unknown location>:-1
    Error: Python: Traceback (most recent call last):
    File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\error.py", line 247, in execute
    self.run(context)
    File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\rigify.py", line 1187, in run
    self.rigifyMeta(context, False)
    File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\rigify.py", line 832, in rigifyMeta
    rigifySkel, spineBones, dazSkel = self.setupDazSkeleton(meta)
    File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\rigify.py", line 375, in setupDazSkeleton
    rigifySkel = RigifySkeleton
    NameError: name 'RigifySkeleton' is not defined

  2. engetudouiti reporter

    btw Thanks Thomas recent up-date 3 mode is best for me ^^ so now it never change my decided start postion of actor. when import pose which I can not confirm if it include transform etc. I only need to care root bone position and thanks new pretty clear pose button to 😁

    Actually you seems already offer what I requested ^^;

  3. engetudouiti reporter

    Do not test full with Rig fy with recent version then I may need not main use rig fy rig so close this.

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