Import pose change current visiblity of objects
It seems happen with current my scene collection setting. I sometims move around mesh to another collection etc.
Then my current scene setting is like that, I mix items from another scene, then some items are temporally set Unvisible.
(it is not linked, but simply append, then set collection )
If I import pose with add on, now those hidden items return visible.
I sometimes make un-necessary instance collections, then move around items for those collections, some case only a few items return as visible.. but anyway something seems wrong for up-date process, after import pose file. At current I test with 2.92 with recent plug in , so do not know it version bug or not.
Comments (4)
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reporter -
repo owner Should be fixed now, but it is possible to trick it. Objects in excluded collections become visible once the collection is reincluded.
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reporter Thanks I may test later.. then do you means,, If I change collectin from A to B (as instance copy or directly move to) become visible if it is hidden ?
but after I customize appended mesh to the collections, then I hide and un-hide for each assets. then I can confirm in current viewport, those items are hidden…
after that imported pose.
But anyway if it is resolved with new commits thanks ^^ i
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reporter - changed status to resolved
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Then it seems only happen when I set viewport visibility as local. (eye icon in outliner)
if I set viewport visibility global (monitor icon, set for all view layer I suppose) it not change.
so up-date seems only effect local view visibility after import pose.