- changed title to Option to read HD morphs formulas and create a driven Value node in a material to replicate the driven HD morphs with driven baked normal maps
You can’t read HD morphs from the files, but you can read their formulas, so it would be quite useful for people who choose to bake normal maps or displacement maps of HD morphs at full effect to get some of the automatic handling which driven Shape Keys would provide. The idea would be for the addon to add the possibility to create a driven Value node in the Shader editor whose Driven expression replicates the formula from the HD morph (that is, it goes from 0 to 1 as if it was driving a Shape Key).
This driven Value node could be used, for example, to “mix in” the baked normal maps of the HD morphs with the base normal maps automatically, effectively getting some of the driven HD morph effect back through normal maps (although the node could be used to mix other things too, like displacement maps).