- edited description
blend mode bug
Issue #334
resolved
As a result of the plugin now sets alpha blend for transmapped materials. This is not good. Transmapped materials should use alpha hash, and alpha blend should be used for thin glass only.#332
It is also reported in that alpha blend may have sorting issues. This is mainly why it’s not good for general purpose transparency.#332
# we have to use alpha blend only for thin glass if we use transparency
if thin glass and bsdf option
eevee blend mode = alpha blend
Below a test with the toulouse hair, I converted the materials to uber before exporting.
Comments (3)
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reporter -
repo owner Should work now.
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reporter - changed status to resolved
Commit 59449dd seems fine to me, marking as resolved.
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