Multiple Geograft Merge issue
Sorry, tried using the merge anatomy for multiple geografts (genitalia, with it’s own geograft on it) i.e. Figure as Parent, child of Figure and child of child. (if that makes sense)
Using merge anatomy results in nasty distortions KeyError 1716 if it helps.
Tried bringing everything to base division, but still no dice
Comments (7)
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repo owner -
reporter How do you want me to upload it? A Blend file? Or an image?
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repo owner The duf file. If it depends on other assets, I would need them as well.
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reporter - attached Test.zip
I've attached the file plus the two assets you'll need to recreate the problem. I'm not sure if it will work properly
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repo owner Should work now. Note that you have to merge the geografts in the right order:
- Merge Roasty to Futalicious.
- Merge Futalicious to Genesis 8.
Also note that you have to import the scene again, since the importer now stores more info in the meshes.
The button is now called Merge Geografts. Didn’t know that geograft was the official name when the button was first made.
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reporter Wow. Thanks!
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repo owner - changed status to resolved
Sound like this issue is resolved.
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I don’t think I understand. You can add multiple geografts to a mesh, e.g. genitals and nipples to the body, provided that you merge them all at once, i.e. with all geografts selected and the body active. This is because the grafting information relies on vertex numbers, and once geografts have been merged the vertex numbers change.
However, you seem to have a different situation, with a hierarchy of geografts that themselves have other geografts. That is something that I have never tested, but I don’t think it will work. Could you upload an example so I can have a look.