Wrong pose alignment transfer
Environment:
Daz Studio 4.15.0.2
Blender 2.91.2
import_daz 1.5.1 stable
Steps to reproduce:
- Create character and set various pose
- Save file
- run import_dar Export HD to Blender
- open Blender and run Daz importer plugin
- import saved file
- observe result
Actual results:
Character pose imported with several inaccuracy
Expected result:
Import without inaccuracy like in stable version 1.5.0 see example in attachments
Comments (7)
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repo owner -
repo owner Btw, I retracted the stable 1.5.1 release, which had not been widely announced yet. Too many last minute bugs.
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In my opinion rotation limits may not make much sense for poses other than the daz default rest pose, that is, they are designed for the daz rest pose and another pose may require different limits. So if it is difficult to compensate limits we may also ignore them when importing posed figures.
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repo owner The plugin now only creates limit constraints for unposed bones. We don’t want to eliminate all limit constraints for a character with a “small” pose, e.g. a woman in high heels. In this case the foot and toe bones are unlimited, but other bones retain their constraints.
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repo owner Note that you can tell whether a bone is posed or not by its color: white = posed, green = constrained = unposed.
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reporter - changed status to resolved
Verified
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reporter - changed status to closed
Work fine
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This behaviour is caused by rotation limits, which probably weren’t implemented in v 1.5.0. You can avoid it by unchecking Rotation Limits at the bottom of the Posing panel, or putting the armature in rest pose. You can also turn off Rotation Limits in the global settings before you import the character.
The plugin compensates for the stored pose when it sets up the limit rotation constraints, but clearly something goes wrong here. Will investigate further.