Incorrect UV-map export
Hi, I want to export Genesis 8.1 with the UV from Genesis 8 on torso and neck. So I will get all the updates from G8.1 (better uv eyes and mouth, new eyelashes and tear mesh) while the texture will be from G8.
But when switching UV to surfaces head and body in Daz, when exporting I get all the surfaces with UV from Genesis 8, and I selected only 2, the rest should be with UV Genesis 8.1.
Now I can load two models with different UV Sets, and copy one UV Set to another model, so I get what I want.
But doesn't Daz Importer initially see what UV is in the surface Daz in order to install it in Blender?
Why can't it do everything automatically?
Comments (4)
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repo owner Should work now.
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Commit fcd2415 seems fine to me. Apart that with the uv map node we lose the preview but this is a known issue, the rendering works fine.
If garden has nothing to add we can mark as resolved.
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reporter - changed status to resolved
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I can confirm that a single uv map is imported instead of the two used in daz. This is a bug.
I also tried to save the modified figure as support asset to see if this could fix the issue, but didn’t work.