Dynamic Wrinkle System

Issue #408 closed
Buddyspencer13 created an issue

Hello, here, first of all, I wanted to thank you for the tremendous effort and great work on this Addon, it really is a work to applaud, congratulations guys, thanks for your hard work on this.

For the other thing I wanted to register here to comment about a possible inclusion of a wrinkle system for the expressions of the models, by means of the dials or simply by means of the configuration and movement of the bones.

I recently purchased a course called Face Rigging in Blender (Flippednormals) maybe this could be of interest to you guys, and here they show perfectly how you can create expressions in Zbrush, bake them, and export them to blender, preconfigure a normal system of the baked expressions, and create the dials and drivers bones.

I wanted to show you some images, I have not done this, this is included in the tutorial, in a Blend file, what would be the final preview in EEVEE :

As I say, I didn't do this myself, this would be to preview of the model with the system and how perfectly such a system would work in the Daz models and in the add-on, and I think it would be great to use this technique in the Addon and in the expressions and bones of the Daz models.

I also wanted to show you another suggestion and something useful that I found in the Blender forum, and maybe it could be useful for you guys : https://blenderartists.org/t/human-progress/1143224/891?u=chrisjones

https://www.youtube.com/watch?v=nydjtjIncSk

Comments (5)

  1. Thomas Larsson repo owner

    The tools for loading normal and displacement maps were generalized in the last commit. With the new options, you are not restricted to files that use Xin’s naming convention, but you can freely select both the maps, the affected materials, and the shapekey (if any) that drives the strength. I also added a button for loading scalar displacement maps. By selecting the options appropriately, you should be able to load whatever wrinkles you want.

  2. Buddyspencer13 reporter

    Thanks for the clarification and send me the link Alessandro, I had not noticed about it, it's impressive, what you are achieving guys and it is terrifying to put it ironically, how this tool is progressing so quickly, and what you are achieving is remarkable and astounding! no words, tremendous work, you have to know guys.

    Thank you for this magnificent work Thomas always with this addon, and also thank you for progressing this and being able to implement these functions in your addon, and what your friend Xin is doing is incredible so I am seeing the same way, about the wrinkles, I have not been able to study it or look at it in depth completely, if I'm not mistaken you have to use the Xin extension? sorry for the ignorance, but from what I see it is still in progress and I hope you continue progressing with this, and you can implement it completely and automated for everything, units, facs, expressions, bones, referring to make it easier and more user-friendly, for the average user, this is really going to be amazing and super useful for animation, and it is amazing what you are achieving and improving things in version 1.6, thank you for constantly improving this addon, by leaps and bounds.

    By the way, if any of you guys want the Blend file, out of curiosity or want to study it about this system of normal maps textures, for create wrinkles, I have no problem to send it by PM, maybe it can be useful to any of you.

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