Can you add blender face map for daz face group?

Issue #444 closed
engetudouiti created an issue

When I import some rig prop, which have bone with no weight add on not generate those bone. at same time add on generate vertex group of the bone.

But the vertex group have no weight, then they can not be used for selection. (only vertex group seems generated)

In recent blender version have Face map ( kind of selection map. the group is newly added to divide vertex group with weight and group for mesh selection)

You may know, DAZ face group is not group which represent weight map. even though you do not make any face group, we can set weight for bone.. then those weight map data can be imported correctly by Add on.

At same time, the daz face group (which use as kind of selection set and assgined with each bone ) are ignored in blender.

So if you can read daz face group from scene duf, or json data, I think you can make blender face map from Daz face group.

it is independent group from blender vertex group and weight. only use for selection geometry of mesh (usually face) easy in blender.

Comments (5)

  1. engetudouiti reporter

    In daz we make face group for each poligon face. Then they will be assgin for each daz bone to set visiblity or selection. but it not related with Bone weight for posing. it will be used for daz modifier etc.

    In Blender , we have used vertex group and assgin weight . Then we can use it for selection set too ,but, if there is bone which have same name of the gorup, it need to use for bone weight. Then sometimes it cause un-expected issue, when user try to use such vertex group as selection.

    About my scene,, add on not generate those non weight bone.(eg loof) but generate only vertex group. (loof), but any poligon not assgin as the roof vertex group. Though I can not understand all detail, but if you use Face map as Face group, it represent what daz do.

    I suppose you can use Face map to set rigidity group etc,, to set daz groups which not have weight for bone. but need to divide as group .

    but at first, generate Face map to represent daz Face group is good usage. (how use the Face Map group depend on user, as same as how we use daz face group in daz studio)

  2. engetudouiti reporter

    Ah Sorry the vertex group actually set vertex which include in each daz face group. so the case is not problem.

    But as true usage, I think devide daz face group (for selection each poligon face) as blender Face map is more reasonable. because both are made for the purpose.

    Then we can use vertex group only for weight- map related group. (or modifier, or bone weight). then use Face map as daz face group is more reasonable for me.

    Daz add each group for their modifier, they are not related with Face group e. eg make new group for push up modifier, or make new group as rigidity group etc.. about those case, we may use vertex group with weight. So use Face map to represent daz face group actually represent what daz do. (only for select each poligon face as group)

  3. engetudouiti reporter

    No I reject it, because the tool seems almost being abondoned from dev.

    (the final goal seems use easy rig mesh with use the selection map.. at current it only means assign and keep as group. so I suppose it is same as daz but do not know if it will be perfectly removed,, if it will be offered as full tool, I may re-thing again.

  4. Log in to comment