[Suggestion] combine common nodes of Skinshader to Node Group
Issue #46
resolved
The SkinShaders (face, arms, legs, torso, ears) all use the same Nodesetup with different Textures, currently if one wants to change it, they have to do it for all (or make a group by hand and setup every Skin Material to use that group)
It would be nice if said group would be generated when importing the DAZ file, so that changes to the shader apply to all parts of the body.
Also thanks for that great plugin
Comments (3)
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repo owner -
reporter No haven’t, thanks i’ll look into it, have to figure out how it fits my workflow as i want to export the models later as game asset (not sure how UDIM works and if it affects the UV Maps somehow that it would screw with my FBX exports)
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reporter - changed status to resolved
will mark this as solved for now, thanks for your response
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Have you tried to combine the skin materials into a single udim material?
https://diffeomorphic.blogspot.com/2019/12/udim-support.html