MHX rts Option not change IK FK mode (and visible bone groups) but snap only

Issue #497 resolved
engetudouiti created an issue

When I exchange IK and FK mode for animation keys, I usually frame X snap IK/FK bones to the FK/IK bones and key for both IK and FK . then on frame X+1 only change the IK influence value (0 to 1/1to 0) , set keys for IK/FK bones, then after frame 11 start as IK / FK pose.

I understand auto change mode when we snap, and only show the current mode bones with visiblity driver of layer, is useful , I like it too. but at same time when I need to set keys for both chain, (IK chain and fk chain) ,

Add on auto snap >> change IK influence >> change bone layer, is somehow annoying.. there is case, I only need to IK rig snap to FK rig without change current mode (IK influence and visiblity.

add on IK influence values auto decide which mode bone chain will be visible by use 0.5 as Threshold. then it is not matter, but I hope option which not change IK influence value so, add on not change visible layer, but only snap as function named, with check box. along with snap mode… I may not request the option need for all limb switch but hope option (small check box) for all limbs. “ change IK FK mode with snap” on and off.

hope you understand what I means 🙂

From see add on current UI, if you add the option for arms or legs, it maybe more useful I suppose. (not need for left and right individulaly though, or simply offer one option for all limbs, only snap bones, but not change mode (= influence value which I need to set keys ) if you can.

I do not see how current add on offer the function as snap function.. but I suppose locate bone (snap) function and change IK FK mode (move switcher bone from IK rig to FK) is different function or it mrged as one function? … anyway I just request it so make it work as you like ^^;

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