Some left hand morphs/poses/bones not working properly

Issue #52 closed
Brad Goodfellow created an issue

Steps to reproduce:

  1. Save base Genesis 8 male or female to .duf, export base data.
  2. Import into blender with .json.
  3. Import custom morphs related to left hand such as pCTRLlFingersGrasp.dsf from (data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Base Pose)

Looks like it’s related to carpal bones, lCarpal4 doesn’t have any constraints.

The console output has no errors and is no different between left and right hands.

Comments (3)

  1. Thomas Larsson repo owner

    This seems to be an issue with the Daz files. The importer imports the files correctly.

    pCTRLlHandGrasp refers to pCTRLlFingersGrasp, which in turn refers to lCarpal1, lCarpal2 and lCarpal3 but not lCarpal4.

    pCTRLrHandGrasp refers to pCTRLrFingersGrasp, which in turn refers to rCarpal1, rCarpal3 and rCarpal4 but not rCarpal2.

    If you only import the two hand grasp morphs, you should find that rCarpal2 is not driven.

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