import standard morphs for G3 cause atrribute error
location: <unknown location>:-1
Error: Python: Traceback (most recent call last):
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\error.py", line 247, in execute
self.run(context)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\morphing.py", line 963, in run
msg = self.getAllMorphs(self.namepaths, context)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\morphing.py", line 726, in getAllMorphs
self.loadAllMorphs(list(namepaths.items()))
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\load_morph.py", line 79, in loadAllMorphs
self.makeAllMorphs(namepaths, True)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\load_morph.py", line 106, in makeAllMorphs
char = self.makeSingleMorph(name, path, force)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\load_morph.py", line 139, in makeSingleMorph
self.addUrl(asset, aliases, filepath)
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.92\scripts\addons\import_daz\morphing.py", line 701, in addUrl
item.bodypart = self.bodypart
File "C:\myprograms\blender-2.92.0-windows64\2.92\scripts\modules\bpy_types.py", line 721, in getattribute
return super().getattribute(attr)
AttributeError: 'DAZ_OT_ImportStandardMorphs' object has no attribute 'bodypart'
location: <unknown location>:-1
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from log I suppose, commit 1ed3fa6 (new favorite function) cause this issue. add on still try to load morphs, (category) but usually it is corrupted .
I import same scene with version (a few days ago) then at that time I could import all standard morphs of G3 correctly. by satandard morphs.
Comments (3)
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repo owner -
reporter Thanks now it seems worked. I need to understand stable usage about favorite morph save and load. this isue is sloved thanks!!
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reporter - changed status to resolved
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Should work now, I hope.
I also renamed morph preset to favorite morphs, since I agree that morph preset is too similar to pose preset which is something completely different.