Some Bones Import Incorrectly

Issue #58 closed
Zack Johnson created an issue

As you can see I have the shoulder pauldron armature selected. It is supposed to be in line with his right arm (like the left pauldron). This was tested on G8M.

Note: I am not sure if this actually affects the rig negatively once converted to Rigify. When I Merge Rigs the bone seems to disappear, but I don’t know if it’s still offset from the right arm.

Comments (3)

  1. Thomas Larsson repo owner

    It is hard to tell what the problem is without seeing the file. If the left side comes in correctly, maybe it is a problem with the daz asset itself.

  2. Zack Johnson reporter

    I think you are right. The asset is Morphing Fantasy Armor for G8M. The weight painting seems to be fine once all rigs are merged, so it doesn’t seem to cause any issue. The weight painting for the fingers on the gauntlets were very jumbled (index finger influenced middle finger, middle finger influenced index and ring, etc.) but I think that may have just been an issue with the way Blender interprets the weight painting? I cleared all weight painting and then transferred all weights from the body mesh to the gauntlets and I still had the same issue, which makes me think it was as Blender issue rather than the add-on.

    Here is the file if you want to take a look: https://pasteall.org/media/1/e/1ea3b3509337f81f012b227ac9e7f30c.blend

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