- edited description
Rigify Eye rig need correction auto mirror propely
Hello Thomas Larsson,
add-on is awesome, thank you for your work on this add-on.
There is one issue when try to auto mirror eye after convert daz rig to rigify every thing work best just eye rig need correction,
It’s work opposite each-other side when use auto mirror is on in blender
Thank you
Comments (6)
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reporter -
repo owner The problem isn’t specific to rigify. You see the same issue with the original genesis rig if you change bone names with Advanced Setup > Rigging > Change Prefix To Suffix, in order for Blender’s symmetry tools to work (you also need to Make All Bones Poseable to be able to move the eyelids). The root cause is that the main bending axis for the eye and eyelid bones is Z rather than X. I will look into this, but the code that sets the bone orientation is quite delicate and changing it may lead to problems elsewhere.
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repo owner Actually, it turned out that the ZXY rotation order is only used by the eye and eyelid bones, so making changes here should not affect anything else. The bone orientations should be correct if you reimport the character with the latest commit.
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reporter Your Great man I thought It will never gonna repair but you make it easy
Thank you for your work also BVH Retarget Add-on You made is awesome It’s so easy and well made.
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repo owner I take that to mean that the issue is resolved.
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repo owner - changed status to resolved
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