Rigify Eye rig need correction auto mirror propely

Issue #580 resolved
Shubham Patil created an issue

Hello Thomas Larsson,

add-on is awesome, thank you for your work on this add-on.

There is one issue when try to auto mirror eye after convert daz rig to rigify every thing work best just eye rig need correction,

It’s work opposite each-other side when use auto mirror is on in blender

Thank you

Comments (6)

  1. Thomas Larsson repo owner

    The problem isn’t specific to rigify. You see the same issue with the original genesis rig if you change bone names with Advanced Setup > Rigging > Change Prefix To Suffix, in order for Blender’s symmetry tools to work (you also need to Make All Bones Poseable to be able to move the eyelids). The root cause is that the main bending axis for the eye and eyelid bones is Z rather than X. I will look into this, but the code that sets the bone orientation is quite delicate and changing it may lead to problems elsewhere.

  2. Thomas Larsson repo owner

    Actually, it turned out that the ZXY rotation order is only used by the eye and eyelid bones, so making changes here should not affect anything else. The bone orientations should be correct if you reimport the character with the latest commit.

  3. Shubham Patil reporter

    😃 😎 Your Great man 🙏 I thought It will never gonna repair but you make it easy

    Thank you for your work also BVH Retarget Add-on You made is awesome It’s so easy and well made.

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