Golden palace artifacts when use BSDF Method
Hello
When i use BSDF Method i get these artifacts on golden palace genitalia. Is there any way to fix this?
Sorry for my english.
Comments (8)
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repo owner -
reporter Yes, I merged geograft. I noticed that when deleting the Daz volume node, the noise disappears, but without this node, the skin looks worse
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repo owner Hm, I don’t see anything. Obviously the HD mesh has a multires modifier, because otherwise you can’t merge the geograft, and you render in cycles, because in eevee the volume node does not matter.
You can try to import the character with volume disabled, and then tweak the skin in the material editor, cf. http://diffeomorphic.blogspot.com/2021/06/voluminosity-and-material-editor.html. Note however that this is very new and the code is not quite stable yet.
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reporter Okay, I'll try this method when I get home
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reporter I can’t find the Volume options in global settings. I have tried two versions of diffeomorphic - 1.5.1 and 1.6.0.0428
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repo owner Yup, it was introduced in 1.6.0.437.
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reporter Just downloaded 1.6.0.0456 and followed instructions http://diffeomorphic.blogspot.com/2021/06/voluminosity-and-material-editor.html and it works, noise disappears.
Thank you!
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reporter - changed status to resolved
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Did you merge geografts?