Golden palace artifacts when use BSDF Method

Issue #590 resolved
Regruver created an issue

Hello

When i use BSDF Method i get these artifacts on golden palace genitalia. Is there any way to fix this?

Sorry for my english.

Comments (8)

  1. Regruver reporter

    Yes, I merged geograft. I noticed that when deleting the Daz volume node, the noise disappears, but without this node, the skin looks worse

  2. Thomas Larsson repo owner

    Hm, I don’t see anything. Obviously the HD mesh has a multires modifier, because otherwise you can’t merge the geograft, and you render in cycles, because in eevee the volume node does not matter.

    You can try to import the character with volume disabled, and then tweak the skin in the material editor, cf. http://diffeomorphic.blogspot.com/2021/06/voluminosity-and-material-editor.html. Note however that this is very new and the code is not quite stable yet.

  3. Regruver reporter

    I can’t find the Volume options in global settings. I have tried two versions of diffeomorphic - 1.5.1 and 1.6.0.0428

  4. Log in to comment