pose genesis 3 to genesis 8 not working on hands

Issue #599 closed
bouich jules created an issue

When i import a pose from genesis 3 to my genesis 8 the hands are not properly posed, so i use this addon: G3F to G8F World's Greatest Pose Converter by AgentUnawares on DeviantArt who do really good job i import it as custom morphs then apply it, but the problem is once you convert to MHX the addon is no longer working! and can’t pose anymore g3f.

Comments (14)

  1. Thomas Larsson repo owner

    It works with animations here. Here is a native G3F pose (pose 5) loaded to G8F, without conversion (pose 1) and with conversion (pose2). Seems ok with me. Conversion from the original Genesis is not so good (pose 4 and 3) though, but perhaps such assets are not so common.

    If Convert Pose is not enabled, the tool tries to autodetect the rig based on bone names. The often fails due to a recent change, but it is not so important because only bone names are translated in that case. Either the pose was intended for the character, and then the bone names don’t need to be translated, or the rest pose is off so the pose is bad anyway.

  2. bouich jules reporter

    Thank you thomas i just don’t understand.. maybe it works with poses and not actions?

    here is another video Genesis 2 instead of genesis to Genesis 8.1 it just doesn’t work:

    https://mega.nz/file/YsIkkJoZ#olc9XhOKeEXJw5bQzyVNBrrA1K7Nn-hyhhzHNZYOgHQ

    if you can watch it, and tell me what’s the problem please.

    i am using those animations:

    Let's Workout for Dawn - An AnyMatter Creation at HiveWire 3D

    probably it work with poses but not with animations? well i am sure it just dont work with animations,

  3. Thomas Larsson repo owner

    Body morphs are incompatible with rigify or mhx (some body morphs do work with mhx, e.g. the hand morphs, but that is an accident). This is a consequence of how these rigs are designed. Body morphs afffect the bend and twist bones directly, but in rigify and mhx they are controlled by single limb bones (upper arm, forearm, thigh).

    The master bone or object should move if the Affect Object option is enabled, and the hip should move too. Unless the hip location is driven or locked for some reason.

  4. bouich jules reporter

    Thank you, but for this issue without mhx/rigifym those dawn animations don’t work properly with genesis 8 even if you use the convert pose from genesis 2 to genesis 8. the hip/maste bone doesn’t move.

  5. bouich jules reporter

    they work perfectly with genesis 2 on daz, but won’t work properly with the plugin even if convert to genesis 2 to genesis 8.

  6. bouich jules reporter

    Well actually there is some improvement now, once you import the genesis 2 animation you just have to do some manually adjustement on the Z rotation of the thigh and upper arms.

    feel free to close this issue.

    Thank you

  7. Thomas Larsson repo owner

    The problem is due to rotation locks and limits. G1 and G2 have a single bone for each limb (upper arm, forearm, thigh), but in G3 and G8 the limbs have been split into bend and twist bones. If you convert from G2 to G8, the bend bone gets the full pose for the limb. However, the bend bone Y rotation is locked and therefore it is not set. You can fix this problem by deselecting the Rotation Locks checkbox. The Rotation Limits checkbox can also be relevant.

    Here is an example of a G2 pose loaded to G8F.

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