Rigify Face Rig

Issue #604 wontfix
Joe Fix created an issue

First of all, thanks for the great work on the Diffeo plugin. Small request: can we implement a feature to automate the creation of a Rigify face rig? RigGNS, for example, does this very well (see attached gif). Sometimes a Rigify facerig would be far more useful for animation than fiddling with custom properties of Daz units/expressions/FACS. I have tried rigging the face with RigGNS and AutoRigPro but for many reasons it has not worked (they are not good at skinning HD meshes or meshes with a multiresolution modifier). Again, many thanks for a brilliant plugin.

Comments (5)

  1. Thomas Larsson repo owner

    Rigify conversion changes bone and vertex groups names, and slightly modifies some bone locations, but the bones and vertex groups are still essentially those imported from DS. A non-daz face rig would require new vertex weights for the face, which is beyond the scope of this plugin. So the answer is no.

  2. Joe Fix reporter

    Understood that this is a clear NO, but I have a theoretical question that maybe someone could help me answer. I want to use the Diffeomorphic plugin to rigify the BODY (to keep the same vertex weights as in DS), but I want to rig just the face with the Rigify facerig. Is this possible without messing up the body? What would a good workflow be?

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