- marked as minor
Rigify Face Rig
First of all, thanks for the great work on the Diffeo plugin. Small request: can we implement a feature to automate the creation of a Rigify face rig? RigGNS, for example, does this very well (see attached gif). Sometimes a Rigify facerig would be far more useful for animation than fiddling with custom properties of Daz units/expressions/FACS. I have tried rigging the face with RigGNS and AutoRigPro but for many reasons it has not worked (they are not good at skinning HD meshes or meshes with a multiresolution modifier). Again, many thanks for a brilliant plugin.
Comments (5)
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reporter -
reporter - edited description
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repo owner Rigify conversion changes bone and vertex groups names, and slightly modifies some bone locations, but the bones and vertex groups are still essentially those imported from DS. A non-daz face rig would require new vertex weights for the face, which is beyond the scope of this plugin. So the answer is no.
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repo owner - changed status to wontfix
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reporter Understood that this is a clear NO, but I have a theoretical question that maybe someone could help me answer. I want to use the Diffeomorphic plugin to rigify the BODY (to keep the same vertex weights as in DS), but I want to rig just the face with the Rigify facerig. Is this possible without messing up the body? What would a good workflow be?
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