lost eye controller
Hello very cool plugin. I'm just learning how to use it. I remember there was a controller for the eyes. but now I can’t find it. I imported a character from daz and immediately merge rigs and then convert to rigify. Is this not quite the correct sequence? I used to kind of still create metarig before rigify. I'm a little confused about this. Can I get an eye controller somehow now? Add extra face bones and other buttons seem to no longer work = (
Comments (12)
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reporter -
The rigify face rig is replaced by the daz face rig. That is, the face rig is not remapped. You can either use facs or the standard G8 bones.
See
#477.
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reporter @Alessandro Padovani hi! Thanks for the answer. I mean these “glasses”
I also have, of course, questions about the fact that everything is very laggy. for example, you want to turn your head and it feels like everything is not smooth. although the pc is not weak.
And constantly knees bend in the other direction. I then bend them with some kind of magic in the IK tab, I just press everything in a row. -
The goggles are now available for mhx. May be Thomas can bring them back for rigify too, but the up to date workflow is to use facs. The lagging is probably due to high subdivision, you can use simplify to speed up the viewport. As for the legs bending forward see
#620.Also please use the latest 1.6 dev version, since 1.5.1 is now quite obsolete as for features.
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repo owner The goggles are part of the rigify face rig, which the plugin ignores. The rigify face rig is not compatible with the daz vertex weights, and making new vertex groups is beyond the scope of this plugin.
However, what could be done quite easily was to implement the mhx gaze bone in rigify. The code was already in place, it just had be modularized a little so it could be reused with rigify. So in the latest commit the rigified armature has gaze bones on the Face layer. The properties that control if the gaze bone is used are found in the DAZ Rigify Properties panel in the Item tab.
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Commit 8407fb8 works fine here.
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Thank you. FYI I also found that adding a damp track to the eyes makes them look at a target automatically - much easier than animating a gaze controller.
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reporter @Joe Fix Hi! Can you tell us more about adding a Damp Track and how it's done?
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Sure Сергей. Add a damped track bone constraint to each of the eye bones (leye and reye) and select the target you want them to follow. That’s it.
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reporter Hi @Thomas Larsson ! Rig Layers → Face is it in version 1.6? I can't find it in my 1.5.0
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new features are in 1.6, then 1.5 will be fixed for main bugs if any but it’s now quite obsolete as for features
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repo owner - changed status to resolved
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Sorry if I aking in wrong place with wrong tags. I really new for this stuff