Question about import morph merged mesh

Issue #640 resolved
engetudouiti created an issue

Thanks new improvements, Then I have some questions hope you clear yes and no ^^;

  1. After merged mesh (graft item), then import graft item morphs work?
  2. After merged mesh, import FBM which include graft part (like abdomen shape detail morphs which may include removed verts (covered graft item) work?
  3. After merged mesh, import pose bone drive morphs (I may only import face bone drive morph) work?

and to use the new function I may need to re-generate mesh? or It may auto change vertex order, with already generated character by old version?

Comments (6)

  1. engetudouiti reporter

    And,,, if it work for mesh which generated with old versions, the mesh still keep weight map or vertex group (for modifier limit etc) as same as before? = blender auto convert weight map (and vertex group) along with new vertex order?

    I am now render (take long time as usuall) , so hope you confirm, after I finish current scene.. if it work (can import morphs + transfer morph when it need ) for merged mesh,, I may remove non merged mesh (it usually keep in most of my scene)

  2. Thomas Larsson repo owner
    1. No
    2. No. FMBs become zero on the graft verts.
    3. Yes. Shapekeys work too, but you cannot transfer to lashes if those have been joined.

  3. Thomas Larsson repo owner

    As was reported in #635, the vertex table causes performance issues, so you might want to save a version of your file where it has been removed.

  4. engetudouiti reporter

    Thanks confirm. So it seems best to import G3 face morphs or PBM detail which not effect graft mesh area.

    About 1 (import graft item morph)

    , I suppose to work it, when import morph dsf,,, you need to change the vertex number of the graft item, + body mesh vertex count. (eg graft item vert = 10 in graft morph.dsf it change as 10 + remain body mesh count, ) if it work well I suppose the function is more useful.

    And I think if change vertex order cause blender pose peformance issue, but you can manage vertex order, After import morph with new vertex order , return function which change vertex order as blender merge default, should remove issue. (though it make script more complex,, but I suppose basically you can do it so)

  5. engetudouiti reporter

    OK thanks after read the peformance topic, I may not hope you go further about this enhancement.. and may keep blender merged vertex order as default (so I may only use it for test) thanks.

    As you discribed, when import FBM even though it is detailed morph, it need to transfer morph for covered area deform for F gen. , so need to keep default mesh and transfer to merged one. (but if you remove def mesh, it never work).

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