When I apply any morph in Daz3 and then export it to Blender, it messes up the mesh symmetry

Issue #647 closed
Alexander Demidov created an issue

Hi everyone!
I ran into the following problem. When I apply any morph in Daz3 and then export it to Blender, it messes up the symmetry, which leads to so much additional work on the mesh.
Should I enable some option or something?
If I load a standard mesh without morphs, then everything is ok.

Comments (3)

  1. Thomas Larsson repo owner

    It sounds as rounding error. Apparently the left and right vertices have to match to the last decimal point.

    Did you try to enable Topology Mirror? Seems to work much better, although two vertices at the fingertips did not match for G8F.

  2. Xin

    Don’t know if it will work, but maybe try adjusting the model scale while loading morphs so it’s not too small (remember to apply scale too). Once everything is loaded, make it smaller again.

    Or, if you are exporting from daz, export it at a larger scale. Then make it smaller in Blender.

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