- edited description
Make All Bones Posable breaks eye rigging
A problem I seem to be having is that the option to make all bones posable will immediately break the eye rigging of the character. I am unsure if related, but after merging geografts, my body morphs will stop working. Either that or most of my bones are locked/restricted by drivers.
In addition, I was wondering what were these extra bones for the face? I am having some difficulty in finding them.
Thank you. Sorry for the bother.
Comments (6)
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reporter -
repo owner Ah, this tool is for making driven bones poseable when you have added morphs to daz rigs. You are not supposed to use it on mhx or rigify, which add drivers for other purposes. Trying to do this now results in an error.
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reporter Ah. if that is so, is there a way to allow driven bones to still be posable then?
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repo owner Make all bones poseable before converting to mhx. Then you can pose bones both with sliders and directly. In particular, the eyes can be posed in three ways (after the fix in issue
#644):- with the Eyes Side-Side and Up-Down slider
- with the gaze bone
- directly.
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reporter Noted. Thanks. I don’t suppose it is possible to revert back to DAZ rigging any way?
May I also know if there is any option for me to suggest any features? I’d like to ask regarding bulk node mass editing
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reporter - changed status to resolved
Required to first make all bones posable prior to converting.
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