Daz Importer Error

Issue #659 resolved
Miki3d created an issue

Hi there! I get this error when importing a model with two geograft (geograft for geaograft) and a geoshell.

Paths are set correctly, but the txt files says UVs are not found inside the exported file.

UVs are inside the daz lib and they work fine in DAZ.
Anyway it happens only when the geoshell and geografts use a different uv set.

Thanks 🙂

Comments (10)

  1. Thomas Larsson repo owner

    How you have set up your daz path does not matter in this case, because it is an absolute file path. The url

    /f%3a/3dx/%5bmodels%5d/%5bgirls%5d/%5bgenesis81female%5d/daz/test/UV Sets

    corresponds to the absolute file path

    F:/3dx/[models]/[girls]/[genesis81female]/daz/test/UV Sets

    However, the /UV Sets at the end is added by the plugin, because UV sets are usually stored there. Now it also tries the specified path itself, i.e. the path which ends with test. Hopefully this may do it.

    Edit: Changed the search order so the UV Sets subfolder is tried first.

  2. Miki3d reporter

    Nice! There’s no more warning message now.
    But UV sets of the geograft at the higher level are not imported.
    Maybe because uv names are the same of the bottom geograft?

  3. Thomas Larsson repo owner

    Hard to tell what happened from this info alone. Could you turn on Dump Debug Info in the global settings and upload the daz_importer_errors.txt file. And perhaps turn up Verbosity to 4 or 5.

  4. Thomas Larsson repo owner

    Sorry, the missing UV Sets folder triggered an error when the verbosity was raised, so the import did not finish. I should have realised that this would happen, and it doesn’t anymore. But all UV sets had already been read with the error occurred. There are eight uv sets in the error log. Two of them did not have any associated materials, which means that they aren’t built, because they are not needed to render the meshes.

    <Uvset /data/3feetwolf/new%20genitalia%20for%20victoria%208/base%20layer/uv%20sets/3feetwolf/base/default.dsf#default 'Default UVs' 1962 231 None>
    <Uvset /data/meipex/futalicious_genitalia_g8f/futalicious%20genitalia%20v3.2/uv%20sets/meipex/base/default.dsf#default 'Default UVs' 2255 95 None>

    You can load extra UV sets afterwards with the Advanced Setup > Materials > Load UV Set button.

  5. Miki3d reporter

    It works!
    Props are already using custom maps and I’m not using defaults there, here is probably the reason for those two lines.
    Anyway the problem with the missing uvs was my mistake.
    Thanks as usual 🙂

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