When the origin of the translate tool in DAZ is far..

Issue #667 closed
bouich jules created an issue

Hello! don’t know if i should classify it as a bug or enhancement anyway.. it’s really super convenient for us animators.

in some pose when the control of the translate tool in daz are far from the mesh, when we import it to blender the MHX master bone is also far from the body, and it’s really impossible to make a proper animation with the pose library because the model need to move the master bone position everytime.

it’s perfect however for most of the pose where the origin of the translate tool in DAZ is under the model and not far.

Comments (1)

  1. bouich jules reporter

    i had an unexpected quick help from someone on discord.

    the fix is easy and can be done within DAZ, when you load the pose press CTRL before loading then deactivate LOCATION X, Y ,Z , then it will works perfectly like all othe poses!

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