Posed G2F problem

Issue #690 resolved
jeroen b created an issue

I imported a G2F character that is already posed. The idea is that when you do not change the pose too much, the results are good (keeping in mind G2F does not have JCM’s)

But something goes wrong with the vertex weights of the thigh and shin bones, this only happens when I import a posed G2F. Importing the same figure in the zero pose will not show this error.

Importing a similar posed G8F character does not have this problem.

The pictures speak for themselves I think.

Comments (5)

  1. Thomas Larsson repo owner

    If you import the file with morph fitting set to one of the unmorphed options, the character is posed but looks ok, If you import it with morph fitting = dbz, the character still looks good until you try to pose it. This is to be expected, since whatever the pose the character is in becomes the rest pose.

    So basically, dbz fitting only works if the character is in the rest pose, or if you don’t intend to pose the character further in Blender.

  2. Thomas Larsson repo owner

    OK, I looked into this some more, and the problem is specific to Genesis 1 and 2 which use the old triax weights. The plugin handles triax weighting, because somebody contributed code for that a long time ago, but it only works in rest pose. So you need to convert to normal node weights in DS before saving the scene:

    Edit > Figure > Rigging > Convert TriAx Weight To General Weight

  3. jeroen b reporter

    I see, so this is just the limitation of using older characters. Instead of converting to general weight in DAZ, better to just copy the vertex groups from a zero’d G2F in Blender, easy enough and this preserves the geometry.

    Thanks, resolved

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