Base Female UV

Issue #740 resolved
Sean Aster created an issue

Hopefully this is the avenue to ask this question.

I love the shaders which are associated with Diffeomorphic - they’re fantastic. But when I try to take other Daz content I’ve exported via OBJ and apply the shaders I end up just getting solid black textures.

I’m fairly certain it’s a result of the expected UV map being missing.

My question is: What is the difference between the base female UV and the UV Map default that blender creates when you import an obj/mtl so I can use the shader on older projects to improve the Gen 8 skin.

Comments (2)

  1. Sean Aster reporter

    Probably just a dumbdumb. I toyed around and pointed the texture coordinate node to point to the genesis 8 character. Resolved the issue.

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