- edited description
Base Female UV
Issue #740
resolved
Hopefully this is the avenue to ask this question.
I love the shaders which are associated with Diffeomorphic - they’re fantastic. But when I try to take other Daz content I’ve exported via OBJ and apply the shaders I end up just getting solid black textures.
I’m fairly certain it’s a result of the expected UV map being missing.
My question is: What is the difference between the base female UV and the UV Map default that blender creates when you import an obj/mtl so I can use the shader on older projects to improve the Gen 8 skin.
Comments (2)
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reporter -
reporter - changed status to resolved
Probably just a dumbdumb. I toyed around and pointed the texture coordinate node to point to the genesis 8 character. Resolved the issue.
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