New Subsurface in 3.0 Makes Character's Material Wrong
I know you’re not worried about beta versions of Blender, understandably. But, just to give you a heads up… there is a new SS setting in the Principle shader called Random Walk (Fixed Radios) The default Random Walk that your add-on selects now makes the material way to transparent. Selecting Random Walk (Fixed Radius) solve the issue.
Thanks
Comments (6)
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repo owner -
@Thomas, it doesn’t seem so in the notes. They say that both random walk and burley are supported. Only cubic and gaussian are removed. Please get back burley if you removed it because random walk gets artifacts with unconnected meshes in the same object, that’s common in daz figures.
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
“The physically based Random Walk and Christensen-Burley methods remain.”
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repo owner Burley wasn’t there when I tested. But I used the latest version for Win 7 from https://github.com/nalexandru/BlenderCompat, and that was from Oct. 6, so things may have changed since then. Will check the beta version on win 10 later.
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Just got the latest 3.1.0 alpha and burley is there. The new cycles requires nvidia 470 or later. I hate updating drivers.
Same for 3.0.0 beta.
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repo owner Reintroduced Burley in Blender 3. It is probably a glitch in the version I downloaded.
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repo owner - changed status to resolved
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Fixed in last commit. You need to select the SSS method in the global settings for the change to take effect. I also noticed that Christensen-Burley has been removed in Blender 3.0, so the old settings could cause a crash.