New Subsurface in 3.0 Makes Character's Material Wrong

Issue #761 resolved
CookItOff created an issue

I know you’re not worried about beta versions of Blender, understandably. But, just to give you a heads up… there is a new SS setting in the Principle shader called Random Walk (Fixed Radios) The default Random Walk that your add-on selects now makes the material way to transparent. Selecting Random Walk (Fixed Radius) solve the issue.

Thanks

Comments (6)

  1. Thomas Larsson repo owner

    Fixed in last commit. You need to select the SSS method in the global settings for the change to take effect. I also noticed that Christensen-Burley has been removed in Blender 3.0, so the old settings could cause a crash.

  2. Alessandro Padovani

    @Thomas, it doesn’t seem so in the notes. They say that both random walk and burley are supported. Only cubic and gaussian are removed. Please get back burley if you removed it because random walk gets artifacts with unconnected meshes in the same object, that’s common in daz figures.

    https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles

    “The physically based Random Walk and Christensen-Burley methods remain.”

  3. Alessandro Padovani

    Just got the latest 3.1.0 alpha and burley is there. The new cycles requires nvidia 470 or later. I hate updating drivers.

    Same for 3.0.0 beta.

  4. Thomas Larsson repo owner

    Reintroduced Burley in Blender 3. It is probably a glitch in the version I downloaded.

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