FACS Toungue behaviour is not the same on Daz and Blender
Issue #779
resolved
Hi, miki3d here!
I’m using genesis8.1 female and FACS, I noticed that the tongue movements are not the same in Daz and Blender.
DAZ:
Blender:
Thanks,
Miki
Comments (3)
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repo owner -
reporter Thanks Thomas and sorry, I completely missed those posts!
Before fixing that manually, I’m trying a new pack of morphs that should move the bones only, it’s Easy Tongue for Genesis 8 Female(s) from SF-Design
Unfortunately, a super weird thing happens.
In Daz, when using the Tip Curly/Flobby slider, the last bone of the tongue (Tongue 04) rotates -60°:
But using the same slider in Blender, makes the third bone rotate!
Any idea why this happens?
Thanks,
Miki
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- changed status to resolved
fixed with
#1033 - Log in to comment
This is a known issue, which could possibly be fixed with morphing armatures, see
https://diffeomorphic.blogspot.com/2021/08/erc-morphs-and-facs.html
http://diffeomorphic.blogspot.com/2021/09/morphing-armatures.html