Visible seam with HD body when merging geograft
Issue #783
closed
Basically, when I merge a geograft with the base body that has an HD multires modifier on it, it makes a visible seam where the geograft started before I merged it with the body. From a close inspection, the line also appears to be slightly pulled inward compared to the other vertices of the body.
I used this guide to get everything working:
http://diffeomorphic.blogspot.com/2020/09/hd-meshes-and-geografts.html
Is this just something that I have to deal with if I want to have an HD mesh or am I doing something wrong?
Comments (3)
-
repo owner -
reporter Yeah, that’s the same issue. Too bad I found actually the same solution that doesn’t fix it completely.
-
repo owner - changed status to closed
- Log in to comment
This sounds like a duplicate of
#223. I’m rereading that thread but I don’t think the issue was fully resolved, but maybe you can get fresh ideas by looking at it.