Differences in how DAZ handles overlapping planes VS Blender?
Hello, I am looking for some guidance on an issue I have encountered importing an environment. The environment https://www.daz3d.com/winterblack-halls
I load up the winterblack halls dbl preload scene. Do the usual dbz export. When I perform the import on the Blender side it is coming through like this
Where the model has overlapping floor planes and Blender does not know to handle it. Is this a bug or does DAZ just handle this situation differently than Blender?
Is there anything that can be done to fix or work around this issue?
Thank you!
Comments (4)
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reporter Alessandro, I hoped it would just be that, but in both renderers the artifacts remain (though they look different)
EeveeCycles
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reporter Update,
I manually adjusted each floor panel by small amounts (around .001 +-) and that has fixed things in the renders
So I will go with that. Not sure why/how DAZ gets away with weird overlapping geo like that. In this case the workaround isn’t terrible so I will close this issue as I am sure you have more important issues to look at, but if it comes up again, point them here.
Thanks!
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reporter - changed status to resolved
closing as the workaround is pretty easy
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That’s the viewport so some artifacts can be expected when geometries get close. Is the rendering fine ?