Mhx Hands not working Properly with X-Axis Mirror active.

Issue #83 resolved
Eder Rogerio Deana Juliette created an issue

Hands bones are not working properly for Mhx armature with the function X-axis Mirror activated(IK or FK the same). All else, shoulders, elbows, knees, feet, toes, and fingers are okay.
For Rigify all looks okay too.

Comments (5)

  1. Eder Rogerio Deana Juliette reporter

    Copy pose and Paste Pose flipped don’t work too. You get no symmetric poses only for the hand bones.

    I think that is weird, because I remember it worked, at least till the end of last year. But I've just tested it with blender 2.8 and 2.81 with the with Import Daz versions 1.40 and 1.41 and I still got the same issue.

    While rarely we desire hands symmetrical posed, posing with mirrored X-axis sometimes speeds up the animating process especially if you are using IK in the process.

  2. Thomas Larsson repo owner

    Should work now. It turned out that the left hand and finger bones got roll angles that were > 180, e.g. left hand roll = 220 degrees, but x axis mirror only works properly if all roll angles are between -180 and 180. The same bug probably affected Rigify as well. You need to reimport the character again and convert to mhx.

  3. Eder Rogerio Deana Juliette reporter

    Great. Now it's working perfectly. Thanks a lot for your attention and amazing work.

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