Body morph on MHX rig.
Issue #837
closed
Hello,
I’ve noticed that body morph doesn’t work properly with the MHX rig, you can try use an animation with many body morph in daz.
and try import it, will works fine on a simple rig, but not with the MHX rig.
Would be really amazing if we can have an enhancement for it! because i think a lot of people use MHX rig for animation.
Thank you,
Comments (2)
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repo owner -
reporter - changed status to closed
Super clear now, thanks!
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No, body morphs won’t work with mhx, because the bone hierarchy is simply too different. The biggest difference is that the arms and legs are split into bend and twist bones, whereas in mhx they are controlled by single bones. In two versions, FK and IK.
That said, parts of the bone hierarchy are compatible with mhx. Those are the peripheral bones: fingers, toes, pectorals, and face bones. So morphs that only affect those peripheral bones can be loaded, but others won’t work as expected.