Errors occured when convert to widgets
I just followed the steps below:
- load G8F and the face controls
- import, merge rigs, and check”merge non-conforming rigs”
- load facs, make all bones posable
- convert to widgets
And error occured:
I tried converting before making all bones posable but it didn’t help. BTW I used g8f figure and g8f face controls, not g8.1.
Comments (15)
-
repo owner -
reporter G8.1 works fine, but g8f still doesn’t work. The errors didn’t occur, while after converting to widgets, most of the bones were marked as unused bones and deleted, the rest bones didn’t affect any facs.
-
reporter - changed status to open
-
reporter - changed status to new
-
reporter Or maybe the importer is just not completely compatible with g8f face control,so only a small part of the controllers can be used?
-
If you mean the g3 g8 face controls in the daz shop they’re not supported. But the g81 face controls free in the g8 pack work fine both with g81 and g8.
-
reporter Do you mean this? https://www.daz3d.com/face-control-expansion-for-genesis-81-female It doesn’t works with g8 even in my Daz Studio.
-
reporter I tried g8.1 control in blender, it did work, although it is not compatible with g8f in DS… thanks.
-
repo owner I’m not sure what you did. If I make a character with the face controls that are bundled with DS, and easy import into Blender with the following settings, I get all the face controls.
-
Thomas, as I understand it Yek used the g8 controls in the shop.
Yek, yes I mean the g81 controls work in blender. Please mark as resolved if you’re fine.
-
reporter One last question is that I found the mouth open morph is not like what it is in DS
The mouth corner looked unnatural.
-
Here it is the same. How do you get it different ?
steps:
- import g8f, merge rigs, make all bones posable
- import “mouth open” from the face units
-
reporter It is the same on g8f default female, but the mouth corner didn’t act correctly on my own character, just like the first image I uploaded. Can I take this reasonable because of the difference of the shape between my character and the default? BTW I think making all bones posable should be after import the morph, or there will be still some bones not posable.
-
A PA figure may have its own custom morphs to load, including mouth custom morphs.
-
reporter - changed status to resolved
- Log in to comment
I cannot reproduce this bug, but I added a check that should prevent it from happening anymore.