Twist bone direction
Issue #875
invalid
https://www.youtube.com/watch?v=WLjUmFJ7rXM&ab_channel=RakizFarooq
Hi! I was trying to follow this Uefy tutorial to convert the Rigify rig to UE4 Mannequin rig.
The tutorial is using the dazToBlender bridge so I followed along the first time and it works in UE.
But since I like diffeo more , so I tried second time to use diffeo to easy import Daz rig then do the conversion again as the tutorial.
One thing I notice is that the twist bone directions for the right side limbs are a bit different. (13:20)
Though I think you guys don’t really use Unreal, may I know whether this could potentially be a problem for retargeting other animations in Blender?
Thanks!!
Comments (2)
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- changed status to invalid
this is a question for UE that's better asked in the UE forum
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Twist bones don’t come into play for retargeting to game engines. Only bend bones are considered.