Custom Morphs not accessible from menu
Tried with both an existing project and a new project. As usual, when you have just imported a character, you dont have the Custom morphs menu, but once you import custom morphs, it’ll show, and if you click it, it shows the custom morphs with its drivers, Don’t really know in which commit it broke, but with commit 959cd39
the menu is not opening.
I have the shapekeys added to the mesh, they show under the Shapekeys menu, but the custom morphs menu won’t open
Last commit I was using, and this was working, was b57c653
Clicking on the Custom morphs menu does nothing at all
Comments (9)
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reporter -
reporter - changed title to Custom Morphs not accessible from menu
I think this title articulates better the problem.
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I confirmed. About old custom morphs, they still keep driver, but un-visible as controller in add on panell >morph>custom morph section.
I test with old data 2 days ago like this.
Tried up-date , and, I remove driver, then use advance set-up, morph> add driver,, but both not work.
Other Dz Controller still be shown without problem.
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reporter Yes, only the Custom Morphs menu isn’t showing, if you import new custom morphs, they’re added to the mesh as shapekeys, but the driver controller isn’t showed on the custom morphs menu
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hm, get this erroer,
location: <unknown location>:-1
Traceback (most recent call last):
File "C:\Users\TAKE\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\DAZ-importtool-git\daz.py", line 881, in draw
rig = morphing.getRigFromObject(context.object)
NameError: name 'morphing' is not definedthen if try to import multi selected custom morphs,
it may only generate one shape key, because blender seems stop, when generate controller for the shape key.(got erroer)
I suppose.
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So I suppose, we only need change daz.py
881
rig = morphing.getRigFromObject(context.object)
to
rig = getRigFromObject(context.object)
without module name. then up-date script, for me it work. (test with 2.83)
(if you try, please keep copy,,or wait thomas correct it)
Though I may need to serch and check same function in daz.py
if there is same problem.
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btw (off topic)
why I love 2.83 we can up-date script, from top menu
blender mark>system>reload script , now all add on up-date correctly.
without use space or serch etc,
For me, it is really useful to up-date my test script etc ^^;
why 2.82 official version not include it,,
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repo owner Should work now.
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reporter - changed status to resolved
It's working now, thanks
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Tested some commits, and the menu works in commit
104d096
but no longer in the next commit, which is203323a
, for now I’ll be using the latest commit in which this function works, which is, as I said,104d096