is Merge UV layer geograft still different than version ?
Hello,
I wanted to know if merge UV layer for geograft is still different than version: 3c6ca0947e4 of the plugin.
it has been deleted here Diffeomorphic / import_daz / commit / c20f8fef1e26 — Bitbucket then here Diffeomorphic / import_daz / commit / c20f8fef1e26 — Bitbucket
And then it has been brought back here:
Diffeomorphic / import_daz / commit / 97edbf59e67a — Bitbucket
but while using the old version commit 3c6ca0947e4 ( before it has been deleted) i am having better results when i transfer my character to my game engine than with the new version last current commit.
i don’t know if it’s me, or if the merge uv has not been brought back fully.
maybe it’s me, but anyway just want to let you know!
Thank you.
Comments (9)
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reporter -
reporter - marked as major
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reporter Ok I figure out the problem! it’s because the new version of the plugin doesn’t import this
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reporter @Thomas Larsson The new version of the plugin doesn’t bring this important UV map, so golden palace will have problems because uv are missing.
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reporter Testing with an old version of the plugin: version of the plugin: Version for the commit: 3c6ca0947e4
UV are PERFECT!
but with the last version of the plugin here how it looks:
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reporter the version of the plugin that give good UV results i am using is an old commit from last year.
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reporter - marked as critical
Actually it’s really a critical issue.
it’s a downgrade, almost all UV of golden palace are lost in the recent updates starting of 1.6.2
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reporter I will close this issue and open a new open so things can be explained more clearly.
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reporter - changed status to closed
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ok i can confirm there is a problem with the merge uv layer
i am using Golden Palace with Xin HD plugin. for an HD mesh.