save action pose preset not taking object location in consideration

Issue #966 closed
bouich jules created an issue

Hello,

So i have this animation works wonderful in blender with a genesis 8 rig.

but when i do transfer it to daz, my animation mesh location is not considered into account.

here is how it’s supposed to look:

https://streamable.com/qcrert

please find the animation in attachment, you will notice that the result on daz are different. no movement

Thank you

Comments (2)

  1. bouich jules reporter

    ok so it’s the MASTER BONE of the MHX RIG, that is not taking into consideration.

    i changed the movement from master bone to object transform and it works perfectly. ( i was not expecting it lol was expecting the opposite) but anyway it’s perfect it works.

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