save action pose preset not taking object location in consideration
Issue #966
closed
Hello,
So i have this animation works wonderful in blender with a genesis 8 rig.
but when i do transfer it to daz, my animation mesh location is not considered into account.
here is how it’s supposed to look:
please find the animation in attachment, you will notice that the result on daz are different. no movement
Thank you
Comments (2)
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ok so it’s the MASTER BONE of the MHX RIG, that is not taking into consideration.
i changed the movement from master bone to object transform and it works perfectly. ( i was not expecting it lol was expecting the opposite) but anyway it’s perfect it works.