minor issue with bones

Issue #992 resolved
Alessandro Padovani created an issue

daz studio 4.15.0.30, blender 3.1.2, diffeomorphic 1.6.2.0990

Just noticed that all the daz bones are created as “deform“ in blender. The bones that don't get a weight map should not be “deform” bones. For example in G8F hip, upperFaceRig and lowerFaceRig are not deform bones.

Don’t know if this makes any practical difference, may have some minor impact on performances. But makes sense to fix.

Comments (2)

  1. Thomas Larsson repo owner

    Implemented in last commit. I’m not totatlly sure that this will not cause problems in some situation, but so far I didn’t encounter any.

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